In fact, by casting something like EphemerateEphemerate on our beloved MechanozoaMechanozoa, we'll get double its effect as it enters two times, while also cancelling out the downside of the warp cost
This is going to be a staple in every format it's legal in forever, both because it's fun and because being able to deck check if your opponent has an answer in hand or just loses on the spot is wildly good
The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance
Whenever a legendary creature you control enters, you may attach this Equipment to it
If your deck runs 5-10 ramp spells, you may want to adjust your land count (up or down, depending on the goal)
Finally, weve got Craterhoof Behemoth, which is a classic finisher in Green, and Blightsteel Colossus, which is an 11/11 that has Trample, Infect and Indestructible