Bohnanza is also a game that everyone at the table can be actively involved with all the time, even more so when theyre not the active player
(This is a feat which can also be achieved from your daily booster packs if you change TCG Pocket's language.) The cards themselves look great thanks to vibrant colours, with interesting designs and the ability to look at them from multiple angles
Fire Nation Salvagers, Grasping Tentacles, Afterlife from the Loam, and The Rise of Sozin/Fire Lord Sozin are all excellent at producing such betrayal
Fateful Hour A mechanic from Dark Ascension that probably didnt get the cards it deserved, fateful hour is a flavorful way to include instants and sorceries in a set that will likely be pretty muted when it comes to literal magic
Sadly blue is full of bounce and thievery while white is full of exile which make this rather under perform
This is no problem for green decks, but other colors need to rely on rocks more often than not