Survival is still decent in a selection of creature heavy midrange decks where you have utility creatures, late game finishers you don't want early and ramp dorks you don't want late
The best case for this is off a Sneak Attack where you deal 10 and gain 5, nice but only have the job and no lasting value or disruption
As the second-most graded One Piece character in PSAs 2025 report, Nami C09 has a population of just 13 cards, with 7 achieving Gem Mint 10
It's the one most likely to be Rule zero'd into actual gameplay, since nothing it's doing is offensive
Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone
Krark-Clan Ironworks The KCI deck had one very key weakness when it was around in Modern: it was extremely difficult to play