Mox is best when you have a lot of coloured non-artifact cards but this is how to make your affinity deck worse as a general rule
The biggest problem with Storm (and the reason why cards that add two or more mana should remain banned in Modern, even though I'd love to play Rite of Flame in Free-Win Red) is that the mechanic itself ranks alongside Dredge as the biggest mistake mechanic in Magic 's history (in fact, it's such a mistake that Maro's "Storm Scale," which ranks how likely a mechanic is to return in a future set, is named after it)
UPGRADING FORCES OF THE IMPERIUM While Esper might not be the first thing you think of when you think tokens, its not like it cant do them
(X can be 0
If your field doesnt go too wide, you might prefer to go tall
They serve to give your side of the board tempo by allowing your creatures to attack (removing defenders), giving you more time to set up the board (removing attackers/expensive creatures), and allow for combat tricks (saving your creatures after damage is on the stack