Grand Coliseum Five-color decks and commanders that care about you taking damage will love Grand Coliseum, and its easy to see why
The second clause I think is the better one because as long as this is tapped, no one can swing at you with an army
While on the bad guy's side of the struggle, there's a terrifying black reprint, Phyrexian Obliterator
not attacking) if you believe your deck has inevitability
Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it
Alexi, Zephyr Mage (Masques/Nemesis/Prophecy) Here's the difference between Odyssey Block and Masques Block: There weren't a lot of spells that could kill a three toughness creature in Masques Block, where there are quite a few in Odyssey Block