Pillar of War takes some ideas from golem folk tales, including how theyre meant to protect a particular place and lie dormant until that places hour of need, and transposes it to Theros Grecian setting
It's sort of like a stronger Tooth and Nail
By dint of fate or luck, Redshift has survived every test he's ever run and concluded his winning streak will never end
Of course, I've mentioned how it's an ok EphemerateEphemerate target, but it's not a primary one, so you might end up having to choose between flickering a card with a good triggered ability and trying to cushion the huge mana investment
And then you get to start making 4/4 Dragon Elementals with flying and prowess every time you manage to get two cards cast on a single turn
To keep it a realistic length, I had to narrow my focus to one-off board games, the kind you can play within an hour or two