The downside of sacrificing a creature for each additional combat should send up some red flags
The first lets you create a Food token when your creatures die - but it's quite restrictive, you're limited to one a turn
First, the rare legendary land Three Tree City features a seasonal treatment like the basic lands in the set
Sedraxis Specter Sedraxis Specter takes a classic MTG card, Hypnotic Specter, and adds some colors and abilities
In planeswalker-heavy decks, this means clearing away opposing threats while your walkers survive untouched
Alternatively, Lumbering Lightshield can perpetually increase the casting cost of a card in your opponents hand by one colorless mana the affected card then maintains that increase whether its cast from hand or somewhere else, like from the graveyard with Flashback or from exile with Foretell