Overall, Venture isn't the most powerful mechanic, but it's a cool way of incorporating a core element of D&D into Magic
If we just chose red mana or green mana, the card would bend heavily toward decks that played more of that color, and we wanted the card to be balanced between red and green
[W][W][C] Moonlight Shuriken: Discard 2 Energy from this Pokemon and do 90 damage to 2 of your opponents Pokemon (dont apply Weakness and Resistance for Benched Pokemon.) Weakness: Lightning (x2) Resistance: none Retreat: 1 Jynx - Psychic - HP110 Basic Pokemon [C][C] Summoning Dance: Choose 1 of your opponent's Benched Pokemon and switch it with their Active Pokemon
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Voltron decks love extra combats, but can struggle to fit them into the 99 due the depth required to include equipment synergies
Credit: Wizards of the Coast Zask, Skittering Swarmlord FromTheShire: Playing lands from your graveyard is a great effect, and there are a metric truckload of Insects these days, including some pretty good ones like Mazirek, Kraul Death Priest and Caustic Caterpillar that you're going to be real happy to cast over and over