Once you have Recruiter of the Guard you can then go fetch all the ETB creatures out of the deck and game usually ends shortly afterwards
Red doesn't have ramp outside of artifacts because that's not what red doesred has quick bursts of mana from ritual effects
When you have such a deck then Upheaval is one of the most game ending and unrecoverable things that you can be doing, bouncing everything is a lot more brutal when you have no lands left to play the things again with either
Entei can potentially deal 220 damage , which, combined with Iron Valiant's Tachyon Bits, is enough to defeat any big threat or cut your opponent's advance during the first few turns
Once you know where to look for each one, you can identify virtually anything about a card without looking it up online
Tasha, the Witch Queen I really like Tasha, the Witch Queens playstyle as a commander, but its not a great mill commander without good support