Constant Protection Generally speaking, constant protection is the best way to go when you want to safeguard creatures against removal
I think of game design as an art form, and feel that Im still learning every year how to get better at it. Where do you find your inspiration
The Earth Crystal is a counter doubler, and cost reduction, at four mana
Agent of the Shadow Thieves Akroma, Vision of Ixidor Alesha's Legacy Animus of Predation Battle-Rage Blessing Bleeding Effect Eater of Virtue Gift of Doom Horrid Vigor Indominus Rex, Alpha Kathril, Aspect Warper Klaw, Master of Sound Majestic Myriarch Maximum Overdrive Odric, Blood-Cursed Odric, Lunarch Marshal Offer Immortality Pharika, God of Affliction Pitiless Pontiff Rakish Scoundrel Rayami, First of the Fallen Ready // Willing Ready // Willing Rhonas the Indomitable Rodolf Duskbringer Selective Adaptation Soulflayer Super-Adaptoid Thunderous Orator Urborg Scavengers Wintermoor Commander Wretched Bonemass
Deny the Witch This four-cast instant costs three colors of mana but is very strong with the ability to counter any spell or activity and then force that person to lose some life
This leaves us with a very odd set from a financial perspective