Now that weve talked about all these robots and robot accessories, which one will be your first pick to jam into a deck?
Youll get a mediocre body and no card advantage, BUT youll also get some nice card selection and a bonus for being super tribal
They both generate energy at an impressive pace and then give you something amazing to spend that energy on
Its worth pairing Vivi Ornitier with cards that have storm to create copies of your casted spells so you can provide even more triggers for its self-buffing ability

Call for Backup (Red-Green-White deck)100-card ready-to-play March of the Machine Commander Deck with 2 Traditional Foil Legendary cards and 98 nonfoil cards 10 Planechase cards and 1 planar die to trigger unique abilities and jump across the Multiverse 2-card Collector Booster Sample Packcontains 2 special treatment cards from the March of the Machine main set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil card Deck introduces 10 never-before-seen MTG cards to Commander Accessories1 Foil-Etched Display Commander, 10 double-sided tokens, Life Tracker, and deck box Cavalry Charge Commander (1) Creatures (32) Foulmire Knight Corpse Knight Knight of the White Orchid Order of Midnight Smitten Swordmaster Wintermoor Commander Worthy Knight Acclaimed Contender Adeline, Resplendent Cathar Exsanguinator Cavalry Haakon, Stromgald Scourge Knight Exemplar Liliana's Standard Bearer Midnight Reaper Murderous Rider Xerex Strobe-Knight Aryel, Knight of Windgrace Herald of Hoofbeats Hero of Bladehold Josu Vess, Lich Knight Valiant Knight Vodalian Wave-Knight Arvad the Cursed Ethersworn Adjudicator Knights of the Black Rose Locthwain Lancer Syr Elenora, the Discerning Syr Konrad, the Grim Vona, Butcher of Magan Elenda and Azor Silverwing Squadron Knight of the Last Breath Instants (6) Path to Exile Swords to Plowshares Despark Pull from Tomorrow Unbreakable Formation Return to Dust Sorceries (7) Painful Truths Read the Bones Distant Melody Fell the Mighty Path of the Enigma Promise of Loyalty Time Wipe Enchantments (2) Chivalric Alliance Knights' Charge Artifacts (13) Sol Ring Arcane Signet Conjurer's Mantle Fellwar Stone Fractured Powerstone Mind Stone Orzhov Signet Commander's Sphere Herald's Horn Maul of the Skyclaves Sigiled Sword of Valeron Ichor Elixir Vanquisher's Banner Lands (38) Arcane Sanctum Bojuka Bog Choked Estuary Command Tower Evolving Wilds Island x6 Myriad Landscape Path of Ancestry Plains x8 Port Town Prairie Stream Shineshadow Snarl Sunken Hollow Swamp x5 Temple of Deceit Temple of Enlightenment Temple of Silence Temple of the False God Terramorphic Expanse Thriving Heath Thriving Isle Thriving Moor Commander, Theme, and Strategy Cavalry Charge is the tribal deck of the bunch, putting knights front and center

Just a few more ramp cards would be great here though