How MTG Turns FF2's Weapon Proficiency Into Gameplay Mechanics For Final Fantasy 2 , WotC decided to include cards that have abilities tied to equipment and "weapons." This is because a major mechanic in FF2 is to gain weapon levels or proficiency with a weapon, and since Magic: The Gathering 's mechanics include the existing ability for creatures to equip artifacts, it's a good match
This can help give the player a fresh perspective on the game
Current as of June 2026, prices move
Today Ive taken all of the new legendary creatures from this release and ranked them according to the cards I feel will be the sweetest to build a deck around, as well as which I think are the most powerful overall
The argument I see most commonly is that the first player should still be allowed to attach energy, but they shouldnt be allowed to attack
You can swing for damage every turn, and no one can ever block you