However, the flip side is that she doesn't have quite as much potential strength as starter deck 13 provides, so players who want to put a lot of time and effort into upgrading one deck may want to steer clear of this one
C Common Spellbook of Knowledge X SPELL Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards
Mardu Siegebreaker The first time I read this, I thought it could get your opponents creatures too, and this would make the card so much better
You can only use this effect of "Ghostrick Mary" once per turn
I'm sorry, I like the game, but I feel like is a waste of time at least in the current state
Each battle essentially has its own "life total" (like a Planeswalker): attack and damage it enough, and it will flip, transformed into a new card on your side of the table