A deck can have any number of cards named Cid, Timeless Artificer
But even treating this as a 4-mana 3/2 that draws you a card sounds really good, and you can obviously divide up when you cast the two halves to make it feel even better and if you always have the mana available when it dies, it will just keep coming back When it has a big enough friend around, it is going to be an intimidating attacker on any board and that alone is enough for the Ruiner to be relevant almost all game long
You must have 8 paradox cards in your deck (There are two rarities PxR & PxC)
If you take effect damage: Inflict damage to your opponent equal to the damage you took
Aside from looking as cool as the fight in XVI does, this sorcery lets you manipulate the amount of lore counters on a Saga card under your control: the card archetype that represents Final Fantasy s various summon creatures across the games in the set to reflect their status as powerful, but limited-time forces in battle
Theme According to Commander deck breakdown, it is not strictly necessary