Though still gorgeous, as well as thematic, it did feel like a notable departure from the cards found in prior sets
Afflict might be one of Magics most oppressive mechanics, at least when deployed on a large scale like this
Rampant Frogantua's second ability counts every player who has lost, no matter how the player lost the game: due to a state-based action (having 0 or less life, trying to draw a card from an empty library, having 10 or more poison counters), because of a spell or effect that states they lose the game, because your awesome might has left them with no choice other than concession, or for any other reason
No real price history or portfolio tracking
Any time a card lets us take control of an opponent and make any decision for them, the results can be devastating
No matter how your opponent is trying to take you out, whether it's through combat damage, poison counters, Tendrils of Agony, or Archive Trap, Teferi's Protection pulls you out of the fire and keeps you safe through to your next turn