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Now a fundamental part of the game, Planeswalker cards weren't invented until MTG was already an unruly teen, first showing up in Magic: The Gathering's Lorwyn set in 2007
The one thing I feel is missing in the set are reliable big X spells to close out the game, to capitalize on the sacrifice a token to make mana aspect of Kykar, but that doesnt outweigh the benefits I see in being able to create tokens and mana straight from the command zone
Summon: Knights of Round sometimes makes an appearance in Azorius Omniscience combo as a backup win condition
So, he's a win con and life gain in one package
The plan is relatively simple: over the course of the first three turns of the game, we want to get an artifact token into play either through Aether Swooper or Sailor of Means