Mystic Sanctuary, Glasspool Mimic, Minamo, Thought Vessel, Vedalken Shackles
Not only do you need Cruise to be your only delve spell in the deck you ideally need a lot of things that easily go to the yard that you are happy to remove from the game
Noble is better on turn 1 because it can start getting counters on itself immediately, but if you cast this on a later turn you can still grow the Knight without even attacking
The key to making the whole thing work was making its jeweland I considered this to be Werewolves, because every other key tribe we're doing has been done and done well sometime during Magic 's historyshine
Doing so reduces the harmonize cost by an amount of generic mana equal to the tapped creature's power
If they find a land, it goes into your hand