Does it utilise exceedingly complex mechanics or reference niche mechanics using very wordy cards
While a lot of people will argue that one point of damage doesn't mean much, in decks that make good use of tempo that one point could mean the difference between a win or a loss
(If you want to learn more about Gladiator, and you definitely should, go here!) And since Commander is about doing the most obviously over the top stuff Magic can hold, and Standard frequently becomes about the most blatantly pushed stuff anyhow, this is probably a use-ful theory exercise on watching for the right kinds of cards
When discussing the best blue cards MTG Commander has ever received, Cyclonic Rift always comes up first
We cant kill every threat, but in an ideal world, well go over the top of whatever forces our opponents scrounge up after a board wipe or two
Ornate Imitations and Fear of Change can dig through every creature already patched into the client , including those still under spoiler-season embargo