Despite many powerful individual cards, the overall deck isn't a competitive product
Players can respond to a spell or ability whose effect includes proliferating
Amber has established itself as the best colour for getting your vital character cards back out of the discard pile, but this is the first time weve seen a card bring your characters from discard straight onto the playing field
When travel, commute, or dynamic meetups are part of your routine, gear quality becomes a difference-maker
By serving as a gameplay innovation that can also make it closer to other popular trading card games, they are a massive boon
A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype