Furthermore, the fact that its mana discount comes from already having high-power creatures can make this Dinosaur feel a little bit 'win-more'
Ramp One of the hardest things about playing a WUBRG deck is having the right mana out to cast the spells you need
Entering the battlefield with four loyalty, this Ajani totes a useful +1 ability that significantly boosts one of your creatures until the end of the turn, providing it with +1/+1, first strike, vigilance, and lifelink
Sure, Electabuzz could hurt himself in the attempt but his upsides make him a worthy Haymaker inclusion
For this list, Im considering permanents with activated abilities or triggered abilities that allow you to sacrifice creatures or permanents as well as cards that require a sacrifice as an additional cost
It allows you to fire off a bounce spell in the early game, and then once you unlock the Locker Room side, you get a Reconnaissance Mission-style effect