What the deck unfortunately lacks outside of its fun playstyle is a decent late game and win conditions, as while you can build energy consistently, there aren't many places to spend it aside from continuing to ramp up your existing board in the late game
I don't advise ever trying to liberate a city once it's been conquered
Aromaseraphy Jasmine cannot be destroyed by battle while its controller has higher LP than the opponent, and this is a regular occurrence in the Aromage archetype, so this card is often difficult to remove from the board
Fans really disliked this set when it came out, but looking back now, it actually wasn't bad for the second expansion of the Sword & Shield era, but this product is now sparse due to how few people picked it up originally
Does it belong in a Marvel set
This expansion is all about Ghost and Dark-types, eerie cityscapes, and mixing things up with powerful new Mega Evolutions and never-before-seen Trainer cards