Exploration Exploration is a great ramp spell, but it does have a significant weakness: Oftentimes, youll just run out of lands
The halfling can only help cast legendary spells but prevents those spells from getting countered
And as you'll soon see, this card back not only looks good, it has a job to do during your games
We've got a few Lands which do other things, like Rogue's Passage (which gets our Equipped Creature through), Castle Ardenvale (which makes more Creatures), Emeria, the Sky Ruin (which buys back our dead stuff), and Maze of Ith, which can save us from a certain death
The difference between a gem mint 10.0 card and a 9.0 graded card is dramatic
Aggressive decks should run 2-3 rituals alongside standard mana rocks to deploy threats ahead of curve