Printed on durable 300 GSM card stock and cut to standard MTG size (63 x 88mm), every card is made to fit perfectly into your existing sleeves, binders, or deck boxes
Thievery is basically a cheaper, inkable Gathering Knowledge and Wisdom, right
96-120 lands is the most you can include at 360 before players start ending up short on playable, non-land cards. As the above table shows, the average number of unplayable cards per deck actually doesnt appear to change much based on the amount of fixing in the cube it basically hovers around 7 or 8
Once each turn, you may play a historic land or cast a historic spell from the top of your library
It's a rare effect that I often bring up when the old 'ramp versus mass land destruction' argument comes up, because mass land destruction categorically does not in any way help against ramp, and this mechanic does
Give it a good look before placing your order