Summons needed to feel important, powerful, and like they could turn the tides of battle before vanishingjust like in the games! wrote Dillon Deveney, a principal narrative game designer on Universes Beyond in a separate post
When you absolutely positively need to kill all of one kind of thing this is your spell
Further Upgrades The first cards I'd pick up to further juice up the deck would be untapped mana-fixing lands: Watery Grave, Shipwreck Marsh, Underground River, Morphic Pool, Darkslick Shores, Polluted Delta, Sunken Ruins, Undercity Sewers, Urborg, Tomb of Yawgmoth and then maybe a couple more Island / Swamp fetches
Creatures (26) 4 Lotleth Troll 4 Chromanticore 4 Soulflayer 4 Zetalpa, Primal Dawn 2 Murderous Rider 4 Questing Beast 4 Gingerbrute Lands (19) Spells (15) There are a number of different ways to build around Soulflayer, but most of them are going to be playing the big payoffs
If our opponent counters, Thoughtseizes, or destroys combo pieces like Altar of Dementia or Thran Vigil, we can always use Lurrus of the Dream-Den to play them from our graveyard
What a time to be alive #10: Eureka While Eureka has never really enjoyed much tournament success, thats in large part due to only being printed in 1994 and never being legal during a time period in which creatures costing more than four were remotely good