the denizens of Kaldheim believe that the natural world is filled with signs of what's to come, if only you know how to understand them
Drawing cards, playing effects for no mana and utilizing the graveyard might just be the three most powerful things to do in Magic , and by choosing this archetype you can finally unite all three into one harmonious engine
If you manage to cast this during a main phase of your opponent's turn, that opponent's creatures will untap and that opponent will be able to attack again
Other enchantments that have the subtype "aura" enchant a single permanent instead of the battlefield as a whole
If enough spells have been cast its basically a 1-mana Counterspell
To cast a spell is to take it from the zone it's in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect