Standard Has Options to Keep Crewing Vehicles So you draw two Vehicles
I might not be drawing 8-10 cards per turn but I should be able to keep up with my land drops and have a puncher's chance at pulling into the cards I need to do what I want to do
This is neat
Take Wurmwall Sweeper, for instance
UR: Expensive Spells This archetype, like UW, can end up playing at various speeds depending on which combinations of cards you draft

Academy Journeymage Acquisitions Expert Aegar, the Freezing Flame Allied Assault Angel of Unity Arcane Epiphany Archmage of Echoes Archpriest of Iona Ardent Electromancer Astrologian's Planisphere Azami, Lady of Scrolls Barrin, Master Wizard Base Camp Benthicore Black Mage's Rod Bloodline Necromancer Blue Mage's Cane Burakos, Party Leader Cascade Seer Champion of Wits Chilling Trap Circle of Power Coastal Wizard Commodore Guff Concerted Defense Cornered by Black Mages Coveted Prize Deadly Alliance Diviner's Wand Docent of Perfection Drana's Silencer Dreamstealer Emeria Captain Ertai, Wizard Adept Expedition Diviner Fever Charm Final Iteration Fissure Wizard Flame of Anor Frostpyre Arcanist Galecaster Colossus Gandalf, Goblins' Bane Gempalm Sorcerer Ghitu Journeymage Ghosthelm Courier Giant's Amulet Goblin Wizardry Great Hall of the Biblioplex Grotag Bug-Catcher Harmonic Prodigy Harper Recruiter Inalla, Archmage Ritualist Inalla, Archmage Ritualist Inspired Sprite Ixidor's Will Journey to Oblivion Jushi Apprentice Jushi Apprentice Kabira Outrider Kasmina, Enigmatic Mentor Kitsune Mystic Kitsune Mystic Kuja, Genome Sorcerer Lavamancer's Skill Lich Lord of Unx Lindblum, Industrial Regency Lindblum, Industrial Regency Mage's Attendant Malakir Blood-Priest Mana Sculpt Master of Winds Mentor's Guidance
